Made for 22/FA-HMS-331C-01 at Pratt Institute, intended to experiment with the limitations of programmed player choice and remembering player decisions between play-throughs.

Comments

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Very interesting! I was totally obsessed with the keep sleeping and keep eating options. Just want to see what will happen in the end. Didn't see that coming. (I believe you do. ) LOL

I think this is more like an interactive story book instead of a game. The sleeping and eating options don't really affect the main storyline. Eventually, after failures, players will go through everything in order to get the game going. And I like your graphic, really sweet!

This is a lovely game. I don't see big issue here. 

so many choices to make! It is fun to explore where all these choices will lead me to.  The eat grass option is just hilarious when the Forest is speaking so seriously and all in your mind is eat grass. The visuals are impressive as well. There are some choices that lead to the same page, I feel like maybe provide a little bit more information for decision making will be more interesting.

Oh, wow! I got teary-eyed at the little guy holding the sock... I remember you saying that you had trouble coming up with the central plot, and it turned out beautifully. Congratulations! 

The memory aspect of this is very engaging as well - "This again? I already told you I am the forest!" - made me laugh! It's a great idea to log what paths the player has already travelled down, so you can make slight changes based on what they've already done. I would be interested to see the code that you used to make that happen / how you logged the previous choices that a player makes. 

It reminds me of the beginning of Bandersnatch, too - how things change slightly when the main character goes through for the second time, after choosing the "wrong path" where he accepts the position with the company. The slight differences in text can be hard to notice, but are really interesting if you're looking for them!

Your images and visual assets are beautiful, and props to you for adding a custom favicon!

I really like the illustrations inside! Especially the sequence of illustrations telling how the socks appear, it looks super cute! XD...And I think I became a cat so I became so cute.

I'd like to give feedback on when I chose to sleep and then after I went back to sleep, there was no button to let me continue (although I could use the back button next to it), I'm wondering if this was done on purpose? I personally think it would be better to have a loop or something...

It's a rather relatively short piece, but it's really playable! I couldn't stop trying all the options, even though they weren't decisive sometimes. As I kept clicking to eat the grass, I was so excited and anticipating, I just wanted to know what the narrator was going to say because of my naughty thoughts! Love your work! CUTE CUTE.